Popular dating sim

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otome series, but it's also the only one that's managed to make it to a PC port.Considering its fan following in Japan and an enthusiastic Western audience that has begged for a stateside release for years, it's no surprise this game shot to the top of the list.

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Be aware that this is paced a lot slower (as is most Korean story-telling in my experience) than the usual western or Japanese counterparts. And while it is definitely playable as a standalone title, you will probably appreciate the number of references thrown in if you play You wouldn't think to expect a great deal of quality from a weird eclectic genre mix that's "a gameplay first approach that’s part dating sim, part puzzle game, with light RPG elements, a visual novel style of presentation, an abrasive western writing style and plenty of “plot”." And yet, it still manages to squeak onto this list for pure LOL-worthy play.

(Note for clarification: The above image is for CIt's taken awhile for dating sims and visual novels to really gain ground in the mainstream western gaming market.

Previously the loving work of dedicated fansubbers and translators, North America is finally started to get the games localization it deserves, thanks to the efforts of companies like Idea Factory International.

This entry hails from Korean company Cheritz, whose dating sim style games have been appearing in English for several years now -- and as of last year, have managed to get two of their more popular offerings onto Steam through Greenlight.starts off as simply as the others - you play a woman who recently lost her grandfather, with whom she has grown up alone. Good writing and a relatable protagonist makes this story shine.

An avid collector of ball-joint dolls, one night they suddenly come to life -- a group of incredibly good-looking, life-sized men. (which includes a stat system that can be a little awkward to get a hang of right away), but still bucks the blank slate heroine trend of most VNs by offering a character that is at once likable and someone you can relate to, with dialogue options and decision-making choices that you would really probably make.

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